Object |
WebGLRenderingContext.getUniform(WebGLProgram program,
WebGLUniformLocation location) |
void |
WebGLRenderingContext.uniform1f(WebGLUniformLocation location,
double x) |
void |
WebGLRenderingContext.uniform1fv(WebGLUniformLocation location,
Float32Array v) |
void |
WebGLRenderingContext.uniform1i(WebGLUniformLocation location,
double x) |
void |
WebGLRenderingContext.uniform1iv(WebGLUniformLocation location,
Int32Array v) |
void |
WebGLRenderingContext.uniform2f(WebGLUniformLocation location,
double x,
double y) |
void |
WebGLRenderingContext.uniform2fv(WebGLUniformLocation location,
Float32Array v) |
void |
WebGLRenderingContext.uniform2i(WebGLUniformLocation location,
double x,
double y) |
void |
WebGLRenderingContext.uniform2iv(WebGLUniformLocation location,
Int32Array v) |
void |
WebGLRenderingContext.uniform3f(WebGLUniformLocation location,
double x,
double y,
double z) |
void |
WebGLRenderingContext.uniform3fv(WebGLUniformLocation location,
Float32Array v) |
void |
WebGLRenderingContext.uniform3i(WebGLUniformLocation location,
double x,
double y,
double z) |
void |
WebGLRenderingContext.uniform3iv(WebGLUniformLocation location,
Int32Array v) |
void |
WebGLRenderingContext.uniform4f(WebGLUniformLocation location,
double x,
double y,
double z,
double w) |
void |
WebGLRenderingContext.uniform4fv(WebGLUniformLocation location,
Float32Array v) |
void |
WebGLRenderingContext.uniform4i(WebGLUniformLocation location,
double x,
double y,
double z,
double w) |
void |
WebGLRenderingContext.uniform4iv(WebGLUniformLocation location,
Int32Array v) |
void |
WebGLRenderingContext.uniformMatrix2fv(WebGLUniformLocation location,
Boolean transpose,
Float32Array value) |
void |
WebGLRenderingContext.uniformMatrix3fv(WebGLUniformLocation location,
Boolean transpose,
Float32Array value) |
void |
WebGLRenderingContext.uniformMatrix4fv(WebGLUniformLocation location,
Boolean transpose,
Float32Array value) |