public class WebGLRenderingContext extends Objs
Objs.Constructor<T extends Objs>, Objs.Property<T>
Modifier | Constructor and Description |
---|---|
protected |
WebGLRenderingContext(Objs.Constructor<?> c,
Object js) |
$as, $cast, $delete, $get, $js, $set, create, create, defineProperties, defineProperty, freeze, getOwnPropertyDescriptor, getOwnPropertyNames, getPrototypeOf, hasOwnProperty, isExtensible, isFrozen, isPrototypeOf, isSealed, keys, newObject, newObject, preventExtensions, propertyIsEnumerable, seal, toLocaleString, toString, valueOf
public Objs.Property<HTMLCanvasElement> canvas
public Objs.Property<Number> drawingBufferHeight
public Objs.Property<Number> drawingBufferWidth
public Objs.Property<Number> ACTIVE_ATTRIBUTES
public Objs.Property<Number> ACTIVE_TEXTURE
public Objs.Property<Number> ACTIVE_UNIFORMS
public Objs.Property<Number> ALIASED_LINE_WIDTH_RANGE
public Objs.Property<Number> ALIASED_POINT_SIZE_RANGE
public Objs.Property<Number> ALPHA
public Objs.Property<Number> ALPHA_BITS
public Objs.Property<Number> ALWAYS
public Objs.Property<Number> ARRAY_BUFFER
public Objs.Property<Number> ARRAY_BUFFER_BINDING
public Objs.Property<Number> ATTACHED_SHADERS
public Objs.Property<Number> BACK
public Objs.Property<Number> BLEND
public Objs.Property<Number> BLEND_COLOR
public Objs.Property<Number> BLEND_DST_ALPHA
public Objs.Property<Number> BLEND_DST_RGB
public Objs.Property<Number> BLEND_EQUATION
public Objs.Property<Number> BLEND_EQUATION_ALPHA
public Objs.Property<Number> BLEND_EQUATION_RGB
public Objs.Property<Number> BLEND_SRC_ALPHA
public Objs.Property<Number> BLEND_SRC_RGB
public Objs.Property<Number> BLUE_BITS
public Objs.Property<Number> BOOL
public Objs.Property<Number> BOOL_VEC2
public Objs.Property<Number> BOOL_VEC3
public Objs.Property<Number> BOOL_VEC4
public Objs.Property<Number> BROWSER_DEFAULT_WEBGL
public Objs.Property<Number> BUFFER_SIZE
public Objs.Property<Number> BUFFER_USAGE
public Objs.Property<Number> BYTE
public Objs.Property<Number> CCW
public Objs.Property<Number> CLAMP_TO_EDGE
public Objs.Property<Number> COLOR_ATTACHMENT0
public Objs.Property<Number> COLOR_BUFFER_BIT
public Objs.Property<Number> COLOR_CLEAR_VALUE
public Objs.Property<Number> COLOR_WRITEMASK
public Objs.Property<Number> COMPILE_STATUS
public Objs.Property<Number> COMPRESSED_TEXTURE_FORMATS
public Objs.Property<Number> CONSTANT_ALPHA
public Objs.Property<Number> CONSTANT_COLOR
public Objs.Property<Number> CONTEXT_LOST_WEBGL
public Objs.Property<Number> CULL_FACE
public Objs.Property<Number> CULL_FACE_MODE
public Objs.Property<Number> CURRENT_PROGRAM
public Objs.Property<Number> CURRENT_VERTEX_ATTRIB
public Objs.Property<Number> CW
public Objs.Property<Number> DECR
public Objs.Property<Number> DECR_WRAP
public Objs.Property<Number> DELETE_STATUS
public Objs.Property<Number> DEPTH_ATTACHMENT
public Objs.Property<Number> DEPTH_BITS
public Objs.Property<Number> DEPTH_BUFFER_BIT
public Objs.Property<Number> DEPTH_CLEAR_VALUE
public Objs.Property<Number> DEPTH_COMPONENT
public Objs.Property<Number> DEPTH_COMPONENT16
public Objs.Property<Number> DEPTH_FUNC
public Objs.Property<Number> DEPTH_RANGE
public Objs.Property<Number> DEPTH_STENCIL
public Objs.Property<Number> DEPTH_STENCIL_ATTACHMENT
public Objs.Property<Number> DEPTH_TEST
public Objs.Property<Number> DEPTH_WRITEMASK
public Objs.Property<Number> DITHER
public Objs.Property<Number> DONT_CARE
public Objs.Property<Number> DST_ALPHA
public Objs.Property<Number> DST_COLOR
public Objs.Property<Number> DYNAMIC_DRAW
public Objs.Property<Number> ELEMENT_ARRAY_BUFFER
public Objs.Property<Number> ELEMENT_ARRAY_BUFFER_BINDING
public Objs.Property<Number> EQUAL
public Objs.Property<Number> FASTEST
public Objs.Property<Number> FLOAT
public Objs.Property<Number> FLOAT_MAT2
public Objs.Property<Number> FLOAT_MAT3
public Objs.Property<Number> FLOAT_MAT4
public Objs.Property<Number> FLOAT_VEC2
public Objs.Property<Number> FLOAT_VEC3
public Objs.Property<Number> FLOAT_VEC4
public Objs.Property<Number> FRAGMENT_SHADER
public Objs.Property<Number> FRAMEBUFFER
public Objs.Property<Number> FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
public Objs.Property<Number> FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
public Objs.Property<Number> FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
public Objs.Property<Number> FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
public Objs.Property<Number> FRAMEBUFFER_BINDING
public Objs.Property<Number> FRAMEBUFFER_COMPLETE
public Objs.Property<Number> FRAMEBUFFER_INCOMPLETE_ATTACHMENT
public Objs.Property<Number> FRAMEBUFFER_INCOMPLETE_DIMENSIONS
public Objs.Property<Number> FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
public Objs.Property<Number> FRAMEBUFFER_UNSUPPORTED
public Objs.Property<Number> FRONT
public Objs.Property<Number> FRONT_AND_BACK
public Objs.Property<Number> FRONT_FACE
public Objs.Property<Number> FUNC_ADD
public Objs.Property<Number> FUNC_REVERSE_SUBTRACT
public Objs.Property<Number> FUNC_SUBTRACT
public Objs.Property<Number> GENERATE_MIPMAP_HINT
public Objs.Property<Number> GEQUAL
public Objs.Property<Number> GREATER
public Objs.Property<Number> GREEN_BITS
public Objs.Property<Number> HIGH_FLOAT
public Objs.Property<Number> HIGH_INT
public Objs.Property<Number> IMPLEMENTATION_COLOR_READ_FORMAT
public Objs.Property<Number> IMPLEMENTATION_COLOR_READ_TYPE
public Objs.Property<Number> INCR
public Objs.Property<Number> INCR_WRAP
public Objs.Property<Number> INT
public Objs.Property<Number> INT_VEC2
public Objs.Property<Number> INT_VEC3
public Objs.Property<Number> INT_VEC4
public Objs.Property<Number> INVALID_ENUM
public Objs.Property<Number> INVALID_FRAMEBUFFER_OPERATION
public Objs.Property<Number> INVALID_OPERATION
public Objs.Property<Number> INVALID_VALUE
public Objs.Property<Number> INVERT
public Objs.Property<Number> KEEP
public Objs.Property<Number> LEQUAL
public Objs.Property<Number> LESS
public Objs.Property<Number> LINEAR
public Objs.Property<Number> LINEAR_MIPMAP_LINEAR
public Objs.Property<Number> LINEAR_MIPMAP_NEAREST
public Objs.Property<Number> LINES
public Objs.Property<Number> LINE_LOOP
public Objs.Property<Number> LINE_STRIP
public Objs.Property<Number> LINE_WIDTH
public Objs.Property<Number> LINK_STATUS
public Objs.Property<Number> LOW_FLOAT
public Objs.Property<Number> LOW_INT
public Objs.Property<Number> LUMINANCE
public Objs.Property<Number> LUMINANCE_ALPHA
public Objs.Property<Number> MAX_COMBINED_TEXTURE_IMAGE_UNITS
public Objs.Property<Number> MAX_CUBE_MAP_TEXTURE_SIZE
public Objs.Property<Number> MAX_FRAGMENT_UNIFORM_VECTORS
public Objs.Property<Number> MAX_RENDERBUFFER_SIZE
public Objs.Property<Number> MAX_TEXTURE_IMAGE_UNITS
public Objs.Property<Number> MAX_TEXTURE_SIZE
public Objs.Property<Number> MAX_VARYING_VECTORS
public Objs.Property<Number> MAX_VERTEX_ATTRIBS
public Objs.Property<Number> MAX_VERTEX_TEXTURE_IMAGE_UNITS
public Objs.Property<Number> MAX_VERTEX_UNIFORM_VECTORS
public Objs.Property<Number> MAX_VIEWPORT_DIMS
public Objs.Property<Number> MEDIUM_FLOAT
public Objs.Property<Number> MEDIUM_INT
public Objs.Property<Number> MIRRORED_REPEAT
public Objs.Property<Number> NEAREST
public Objs.Property<Number> NEAREST_MIPMAP_LINEAR
public Objs.Property<Number> NEAREST_MIPMAP_NEAREST
public Objs.Property<Number> NEVER
public Objs.Property<Number> NICEST
public Objs.Property<Number> NONE
public Objs.Property<Number> NOTEQUAL
public Objs.Property<Number> NO_ERROR
public Objs.Property<Number> ONE
public Objs.Property<Number> ONE_MINUS_CONSTANT_ALPHA
public Objs.Property<Number> ONE_MINUS_CONSTANT_COLOR
public Objs.Property<Number> ONE_MINUS_DST_ALPHA
public Objs.Property<Number> ONE_MINUS_DST_COLOR
public Objs.Property<Number> ONE_MINUS_SRC_ALPHA
public Objs.Property<Number> ONE_MINUS_SRC_COLOR
public Objs.Property<Number> OUT_OF_MEMORY
public Objs.Property<Number> PACK_ALIGNMENT
public Objs.Property<Number> POINTS
public Objs.Property<Number> POLYGON_OFFSET_FACTOR
public Objs.Property<Number> POLYGON_OFFSET_FILL
public Objs.Property<Number> POLYGON_OFFSET_UNITS
public Objs.Property<Number> RED_BITS
public Objs.Property<Number> RENDERBUFFER
public Objs.Property<Number> RENDERBUFFER_ALPHA_SIZE
public Objs.Property<Number> RENDERBUFFER_BINDING
public Objs.Property<Number> RENDERBUFFER_BLUE_SIZE
public Objs.Property<Number> RENDERBUFFER_DEPTH_SIZE
public Objs.Property<Number> RENDERBUFFER_GREEN_SIZE
public Objs.Property<Number> RENDERBUFFER_HEIGHT
public Objs.Property<Number> RENDERBUFFER_INTERNAL_FORMAT
public Objs.Property<Number> RENDERBUFFER_RED_SIZE
public Objs.Property<Number> RENDERBUFFER_STENCIL_SIZE
public Objs.Property<Number> RENDERBUFFER_WIDTH
public Objs.Property<Number> RENDERER
public Objs.Property<Number> REPEAT
public Objs.Property<Number> REPLACE
public Objs.Property<Number> RGB
public Objs.Property<Number> RGB565
public Objs.Property<Number> RGB5_A1
public Objs.Property<Number> RGBA
public Objs.Property<Number> RGBA4
public Objs.Property<Number> SAMPLER_2D
public Objs.Property<Number> SAMPLER_CUBE
public Objs.Property<Number> SAMPLES
public Objs.Property<Number> SAMPLE_ALPHA_TO_COVERAGE
public Objs.Property<Number> SAMPLE_BUFFERS
public Objs.Property<Number> SAMPLE_COVERAGE
public Objs.Property<Number> SAMPLE_COVERAGE_INVERT
public Objs.Property<Number> SAMPLE_COVERAGE_VALUE
public Objs.Property<Number> SCISSOR_BOX
public Objs.Property<Number> SCISSOR_TEST
public Objs.Property<Number> SHADER_TYPE
public Objs.Property<Number> SHADING_LANGUAGE_VERSION
public Objs.Property<Number> SHORT
public Objs.Property<Number> SRC_ALPHA
public Objs.Property<Number> SRC_ALPHA_SATURATE
public Objs.Property<Number> SRC_COLOR
public Objs.Property<Number> STATIC_DRAW
public Objs.Property<Number> STENCIL_ATTACHMENT
public Objs.Property<Number> STENCIL_BACK_FAIL
public Objs.Property<Number> STENCIL_BACK_FUNC
public Objs.Property<Number> STENCIL_BACK_PASS_DEPTH_FAIL
public Objs.Property<Number> STENCIL_BACK_PASS_DEPTH_PASS
public Objs.Property<Number> STENCIL_BACK_REF
public Objs.Property<Number> STENCIL_BACK_VALUE_MASK
public Objs.Property<Number> STENCIL_BACK_WRITEMASK
public Objs.Property<Number> STENCIL_BITS
public Objs.Property<Number> STENCIL_BUFFER_BIT
public Objs.Property<Number> STENCIL_CLEAR_VALUE
public Objs.Property<Number> STENCIL_FAIL
public Objs.Property<Number> STENCIL_FUNC
public Objs.Property<Number> STENCIL_INDEX
public Objs.Property<Number> STENCIL_INDEX8
public Objs.Property<Number> STENCIL_PASS_DEPTH_FAIL
public Objs.Property<Number> STENCIL_PASS_DEPTH_PASS
public Objs.Property<Number> STENCIL_REF
public Objs.Property<Number> STENCIL_TEST
public Objs.Property<Number> STENCIL_VALUE_MASK
public Objs.Property<Number> STENCIL_WRITEMASK
public Objs.Property<Number> STREAM_DRAW
public Objs.Property<Number> SUBPIXEL_BITS
public Objs.Property<Number> TEXTURE
public Objs.Property<Number> TEXTURE0
public Objs.Property<Number> TEXTURE1
public Objs.Property<Number> TEXTURE10
public Objs.Property<Number> TEXTURE11
public Objs.Property<Number> TEXTURE12
public Objs.Property<Number> TEXTURE13
public Objs.Property<Number> TEXTURE14
public Objs.Property<Number> TEXTURE15
public Objs.Property<Number> TEXTURE16
public Objs.Property<Number> TEXTURE17
public Objs.Property<Number> TEXTURE18
public Objs.Property<Number> TEXTURE19
public Objs.Property<Number> TEXTURE2
public Objs.Property<Number> TEXTURE20
public Objs.Property<Number> TEXTURE21
public Objs.Property<Number> TEXTURE22
public Objs.Property<Number> TEXTURE23
public Objs.Property<Number> TEXTURE24
public Objs.Property<Number> TEXTURE25
public Objs.Property<Number> TEXTURE26
public Objs.Property<Number> TEXTURE27
public Objs.Property<Number> TEXTURE28
public Objs.Property<Number> TEXTURE29
public Objs.Property<Number> TEXTURE3
public Objs.Property<Number> TEXTURE30
public Objs.Property<Number> TEXTURE31
public Objs.Property<Number> TEXTURE4
public Objs.Property<Number> TEXTURE5
public Objs.Property<Number> TEXTURE6
public Objs.Property<Number> TEXTURE7
public Objs.Property<Number> TEXTURE8
public Objs.Property<Number> TEXTURE9
public Objs.Property<Number> TEXTURE_2D
public Objs.Property<Number> TEXTURE_BINDING_2D
public Objs.Property<Number> TEXTURE_BINDING_CUBE_MAP
public Objs.Property<Number> TEXTURE_CUBE_MAP
public Objs.Property<Number> TEXTURE_CUBE_MAP_NEGATIVE_X
public Objs.Property<Number> TEXTURE_CUBE_MAP_NEGATIVE_Y
public Objs.Property<Number> TEXTURE_CUBE_MAP_NEGATIVE_Z
public Objs.Property<Number> TEXTURE_CUBE_MAP_POSITIVE_X
public Objs.Property<Number> TEXTURE_CUBE_MAP_POSITIVE_Y
public Objs.Property<Number> TEXTURE_CUBE_MAP_POSITIVE_Z
public Objs.Property<Number> TEXTURE_MAG_FILTER
public Objs.Property<Number> TEXTURE_MIN_FILTER
public Objs.Property<Number> TEXTURE_WRAP_S
public Objs.Property<Number> TEXTURE_WRAP_T
public Objs.Property<Number> TRIANGLES
public Objs.Property<Number> TRIANGLE_FAN
public Objs.Property<Number> TRIANGLE_STRIP
public Objs.Property<Number> UNPACK_ALIGNMENT
public Objs.Property<Number> UNPACK_COLORSPACE_CONVERSION_WEBGL
public Objs.Property<Number> UNPACK_FLIP_Y_WEBGL
public Objs.Property<Number> UNPACK_PREMULTIPLY_ALPHA_WEBGL
public Objs.Property<Number> UNSIGNED_BYTE
public Objs.Property<Number> UNSIGNED_INT
public Objs.Property<Number> UNSIGNED_SHORT
public Objs.Property<Number> UNSIGNED_SHORT_4_4_4_4
public Objs.Property<Number> UNSIGNED_SHORT_5_5_5_1
public Objs.Property<Number> UNSIGNED_SHORT_5_6_5
public Objs.Property<Number> VALIDATE_STATUS
public Objs.Property<Number> VENDOR
public Objs.Property<Number> VERSION
public Objs.Property<Number> VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
public Objs.Property<Number> VERTEX_ATTRIB_ARRAY_ENABLED
public Objs.Property<Number> VERTEX_ATTRIB_ARRAY_NORMALIZED
public Objs.Property<Number> VERTEX_ATTRIB_ARRAY_POINTER
public Objs.Property<Number> VERTEX_ATTRIB_ARRAY_SIZE
public Objs.Property<Number> VERTEX_ATTRIB_ARRAY_STRIDE
public Objs.Property<Number> VERTEX_ATTRIB_ARRAY_TYPE
public Objs.Property<Number> VERTEX_SHADER
public Objs.Property<Number> VIEWPORT
public Objs.Property<Number> ZERO
protected WebGLRenderingContext(Objs.Constructor<?> c, Object js)
public static WebGLRenderingContext $as(Object obj)
public HTMLCanvasElement canvas()
public Number drawingBufferHeight()
public Number drawingBufferWidth()
public Number ACTIVE_ATTRIBUTES()
public Number ACTIVE_TEXTURE()
public Number ACTIVE_UNIFORMS()
public Number ALIASED_LINE_WIDTH_RANGE()
public Number ALIASED_POINT_SIZE_RANGE()
public Number ALPHA()
public Number ALPHA_BITS()
public Number ALWAYS()
public Number ARRAY_BUFFER()
public Number ARRAY_BUFFER_BINDING()
public Number ATTACHED_SHADERS()
public Number BACK()
public Number BLEND()
public Number BLEND_COLOR()
public Number BLEND_DST_ALPHA()
public Number BLEND_DST_RGB()
public Number BLEND_EQUATION()
public Number BLEND_EQUATION_ALPHA()
public Number BLEND_EQUATION_RGB()
public Number BLEND_SRC_ALPHA()
public Number BLEND_SRC_RGB()
public Number BLUE_BITS()
public Number BOOL()
public Number BOOL_VEC2()
public Number BOOL_VEC3()
public Number BOOL_VEC4()
public Number BROWSER_DEFAULT_WEBGL()
public Number BUFFER_SIZE()
public Number BUFFER_USAGE()
public Number BYTE()
public Number CCW()
public Number CLAMP_TO_EDGE()
public Number COLOR_ATTACHMENT0()
public Number COLOR_BUFFER_BIT()
public Number COLOR_CLEAR_VALUE()
public Number COLOR_WRITEMASK()
public Number COMPILE_STATUS()
public Number COMPRESSED_TEXTURE_FORMATS()
public Number CONSTANT_ALPHA()
public Number CONSTANT_COLOR()
public Number CONTEXT_LOST_WEBGL()
public Number CULL_FACE()
public Number CULL_FACE_MODE()
public Number CURRENT_PROGRAM()
public Number CURRENT_VERTEX_ATTRIB()
public Number CW()
public Number DECR()
public Number DECR_WRAP()
public Number DELETE_STATUS()
public Number DEPTH_ATTACHMENT()
public Number DEPTH_BITS()
public Number DEPTH_BUFFER_BIT()
public Number DEPTH_CLEAR_VALUE()
public Number DEPTH_COMPONENT()
public Number DEPTH_COMPONENT16()
public Number DEPTH_FUNC()
public Number DEPTH_RANGE()
public Number DEPTH_STENCIL()
public Number DEPTH_STENCIL_ATTACHMENT()
public Number DEPTH_TEST()
public Number DEPTH_WRITEMASK()
public Number DITHER()
public Number DONT_CARE()
public Number DST_ALPHA()
public Number DST_COLOR()
public Number DYNAMIC_DRAW()
public Number ELEMENT_ARRAY_BUFFER()
public Number ELEMENT_ARRAY_BUFFER_BINDING()
public Number EQUAL()
public Number FASTEST()
public Number FLOAT()
public Number FLOAT_MAT2()
public Number FLOAT_MAT3()
public Number FLOAT_MAT4()
public Number FLOAT_VEC2()
public Number FLOAT_VEC3()
public Number FLOAT_VEC4()
public Number FRAGMENT_SHADER()
public Number FRAMEBUFFER()
public Number FRAMEBUFFER_ATTACHMENT_OBJECT_NAME()
public Number FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE()
public Number FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE()
public Number FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL()
public Number FRAMEBUFFER_BINDING()
public Number FRAMEBUFFER_COMPLETE()
public Number FRAMEBUFFER_INCOMPLETE_ATTACHMENT()
public Number FRAMEBUFFER_INCOMPLETE_DIMENSIONS()
public Number FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT()
public Number FRAMEBUFFER_UNSUPPORTED()
public Number FRONT()
public Number FRONT_AND_BACK()
public Number FRONT_FACE()
public Number FUNC_ADD()
public Number FUNC_REVERSE_SUBTRACT()
public Number FUNC_SUBTRACT()
public Number GENERATE_MIPMAP_HINT()
public Number GEQUAL()
public Number GREATER()
public Number GREEN_BITS()
public Number HIGH_FLOAT()
public Number HIGH_INT()
public Number IMPLEMENTATION_COLOR_READ_FORMAT()
public Number IMPLEMENTATION_COLOR_READ_TYPE()
public Number INCR()
public Number INCR_WRAP()
public Number INT()
public Number INT_VEC2()
public Number INT_VEC3()
public Number INT_VEC4()
public Number INVALID_ENUM()
public Number INVALID_FRAMEBUFFER_OPERATION()
public Number INVALID_OPERATION()
public Number INVALID_VALUE()
public Number INVERT()
public Number KEEP()
public Number LEQUAL()
public Number LESS()
public Number LINEAR()
public Number LINEAR_MIPMAP_LINEAR()
public Number LINEAR_MIPMAP_NEAREST()
public Number LINES()
public Number LINE_LOOP()
public Number LINE_STRIP()
public Number LINE_WIDTH()
public Number LINK_STATUS()
public Number LOW_FLOAT()
public Number LOW_INT()
public Number LUMINANCE()
public Number LUMINANCE_ALPHA()
public Number MAX_COMBINED_TEXTURE_IMAGE_UNITS()
public Number MAX_CUBE_MAP_TEXTURE_SIZE()
public Number MAX_FRAGMENT_UNIFORM_VECTORS()
public Number MAX_RENDERBUFFER_SIZE()
public Number MAX_TEXTURE_IMAGE_UNITS()
public Number MAX_TEXTURE_SIZE()
public Number MAX_VARYING_VECTORS()
public Number MAX_VERTEX_ATTRIBS()
public Number MAX_VERTEX_TEXTURE_IMAGE_UNITS()
public Number MAX_VERTEX_UNIFORM_VECTORS()
public Number MAX_VIEWPORT_DIMS()
public Number MEDIUM_FLOAT()
public Number MEDIUM_INT()
public Number MIRRORED_REPEAT()
public Number NEAREST()
public Number NEAREST_MIPMAP_LINEAR()
public Number NEAREST_MIPMAP_NEAREST()
public Number NEVER()
public Number NICEST()
public Number NONE()
public Number NOTEQUAL()
public Number NO_ERROR()
public Number ONE()
public Number ONE_MINUS_CONSTANT_ALPHA()
public Number ONE_MINUS_CONSTANT_COLOR()
public Number ONE_MINUS_DST_ALPHA()
public Number ONE_MINUS_DST_COLOR()
public Number ONE_MINUS_SRC_ALPHA()
public Number ONE_MINUS_SRC_COLOR()
public Number OUT_OF_MEMORY()
public Number PACK_ALIGNMENT()
public Number POINTS()
public Number POLYGON_OFFSET_FACTOR()
public Number POLYGON_OFFSET_FILL()
public Number POLYGON_OFFSET_UNITS()
public Number RED_BITS()
public Number RENDERBUFFER()
public Number RENDERBUFFER_ALPHA_SIZE()
public Number RENDERBUFFER_BINDING()
public Number RENDERBUFFER_BLUE_SIZE()
public Number RENDERBUFFER_DEPTH_SIZE()
public Number RENDERBUFFER_GREEN_SIZE()
public Number RENDERBUFFER_HEIGHT()
public Number RENDERBUFFER_INTERNAL_FORMAT()
public Number RENDERBUFFER_RED_SIZE()
public Number RENDERBUFFER_STENCIL_SIZE()
public Number RENDERBUFFER_WIDTH()
public Number RENDERER()
public Number REPEAT()
public Number REPLACE()
public Number RGB()
public Number RGB565()
public Number RGB5_A1()
public Number RGBA()
public Number RGBA4()
public Number SAMPLER_2D()
public Number SAMPLER_CUBE()
public Number SAMPLES()
public Number SAMPLE_ALPHA_TO_COVERAGE()
public Number SAMPLE_BUFFERS()
public Number SAMPLE_COVERAGE()
public Number SAMPLE_COVERAGE_INVERT()
public Number SAMPLE_COVERAGE_VALUE()
public Number SCISSOR_BOX()
public Number SCISSOR_TEST()
public Number SHADER_TYPE()
public Number SHADING_LANGUAGE_VERSION()
public Number SHORT()
public Number SRC_ALPHA()
public Number SRC_ALPHA_SATURATE()
public Number SRC_COLOR()
public Number STATIC_DRAW()
public Number STENCIL_ATTACHMENT()
public Number STENCIL_BACK_FAIL()
public Number STENCIL_BACK_FUNC()
public Number STENCIL_BACK_PASS_DEPTH_FAIL()
public Number STENCIL_BACK_PASS_DEPTH_PASS()
public Number STENCIL_BACK_REF()
public Number STENCIL_BACK_VALUE_MASK()
public Number STENCIL_BACK_WRITEMASK()
public Number STENCIL_BITS()
public Number STENCIL_BUFFER_BIT()
public Number STENCIL_CLEAR_VALUE()
public Number STENCIL_FAIL()
public Number STENCIL_FUNC()
public Number STENCIL_INDEX()
public Number STENCIL_INDEX8()
public Number STENCIL_PASS_DEPTH_FAIL()
public Number STENCIL_PASS_DEPTH_PASS()
public Number STENCIL_REF()
public Number STENCIL_TEST()
public Number STENCIL_VALUE_MASK()
public Number STENCIL_WRITEMASK()
public Number STREAM_DRAW()
public Number SUBPIXEL_BITS()
public Number TEXTURE()
public Number TEXTURE0()
public Number TEXTURE1()
public Number TEXTURE10()
public Number TEXTURE11()
public Number TEXTURE12()
public Number TEXTURE13()
public Number TEXTURE14()
public Number TEXTURE15()
public Number TEXTURE16()
public Number TEXTURE17()
public Number TEXTURE18()
public Number TEXTURE19()
public Number TEXTURE2()
public Number TEXTURE20()
public Number TEXTURE21()
public Number TEXTURE22()
public Number TEXTURE23()
public Number TEXTURE24()
public Number TEXTURE25()
public Number TEXTURE26()
public Number TEXTURE27()
public Number TEXTURE28()
public Number TEXTURE29()
public Number TEXTURE3()
public Number TEXTURE30()
public Number TEXTURE31()
public Number TEXTURE4()
public Number TEXTURE5()
public Number TEXTURE6()
public Number TEXTURE7()
public Number TEXTURE8()
public Number TEXTURE9()
public Number TEXTURE_2D()
public Number TEXTURE_BINDING_2D()
public Number TEXTURE_BINDING_CUBE_MAP()
public Number TEXTURE_CUBE_MAP()
public Number TEXTURE_CUBE_MAP_NEGATIVE_X()
public Number TEXTURE_CUBE_MAP_NEGATIVE_Y()
public Number TEXTURE_CUBE_MAP_NEGATIVE_Z()
public Number TEXTURE_CUBE_MAP_POSITIVE_X()
public Number TEXTURE_CUBE_MAP_POSITIVE_Y()
public Number TEXTURE_CUBE_MAP_POSITIVE_Z()
public Number TEXTURE_MAG_FILTER()
public Number TEXTURE_MIN_FILTER()
public Number TEXTURE_WRAP_S()
public Number TEXTURE_WRAP_T()
public Number TRIANGLES()
public Number TRIANGLE_FAN()
public Number TRIANGLE_STRIP()
public Number UNPACK_ALIGNMENT()
public Number UNPACK_COLORSPACE_CONVERSION_WEBGL()
public Number UNPACK_FLIP_Y_WEBGL()
public Number UNPACK_PREMULTIPLY_ALPHA_WEBGL()
public Number UNSIGNED_BYTE()
public Number UNSIGNED_INT()
public Number UNSIGNED_SHORT()
public Number UNSIGNED_SHORT_4_4_4_4()
public Number UNSIGNED_SHORT_5_5_5_1()
public Number UNSIGNED_SHORT_5_6_5()
public Number VALIDATE_STATUS()
public Number VENDOR()
public Number VERSION()
public Number VERTEX_ATTRIB_ARRAY_BUFFER_BINDING()
public Number VERTEX_ATTRIB_ARRAY_ENABLED()
public Number VERTEX_ATTRIB_ARRAY_NORMALIZED()
public Number VERTEX_ATTRIB_ARRAY_POINTER()
public Number VERTEX_ATTRIB_ARRAY_SIZE()
public Number VERTEX_ATTRIB_ARRAY_STRIDE()
public Number VERTEX_ATTRIB_ARRAY_TYPE()
public Number VERTEX_SHADER()
public Number VIEWPORT()
public Number ZERO()
public void activeTexture(double texture)
public void attachShader(WebGLProgram program, WebGLShader shader)
public void bindAttribLocation(WebGLProgram program, double index, String name)
public void bindBuffer(double target, WebGLBuffer buffer)
public void bindFramebuffer(double target, WebGLFramebuffer framebuffer)
public void bindRenderbuffer(double target, WebGLRenderbuffer renderbuffer)
public void bindTexture(double target, WebGLTexture texture)
public void blendColor(double red, double green, double blue, double alpha)
public void blendEquation(double mode)
public void blendEquationSeparate(double modeRGB, double modeAlpha)
public void blendFunc(double sfactor, double dfactor)
public void blendFuncSeparate(double srcRGB, double dstRGB, double srcAlpha, double dstAlpha)
public void bufferData(double target, double size, double usage)
public void bufferData(double target, ArrayBufferView size, double usage)
public void bufferData(double target, ArrayBuffer size, double usage)
public void bufferSubData(double target, double offset, ArrayBufferView data)
public void bufferSubData(double target, double offset, ArrayBuffer data)
public double checkFramebufferStatus(double target)
public void clear(double mask)
public void clearColor(double red, double green, double blue, double alpha)
public void clearDepth(double depth)
public void clearStencil(double s)
public void compileShader(WebGLShader shader)
public void compressedTexImage2D(double target, double level, double internalformat, double width, double height, double border, ArrayBufferView data)
public void compressedTexSubImage2D(double target, double level, double xoffset, double yoffset, double width, double height, double format, ArrayBufferView data)
public void copyTexImage2D(double target, double level, double internalformat, double x, double y, double width, double height, double border)
public void copyTexSubImage2D(double target, double level, double xoffset, double yoffset, double x, double y, double width, double height)
public WebGLBuffer createBuffer()
public WebGLFramebuffer createFramebuffer()
public WebGLProgram createProgram()
public WebGLRenderbuffer createRenderbuffer()
public WebGLShader createShader(double type)
public WebGLTexture createTexture()
public void cullFace(double mode)
public void deleteBuffer(WebGLBuffer buffer)
public void deleteFramebuffer(WebGLFramebuffer framebuffer)
public void deleteProgram(WebGLProgram program)
public void deleteRenderbuffer(WebGLRenderbuffer renderbuffer)
public void deleteShader(WebGLShader shader)
public void deleteTexture(WebGLTexture texture)
public void depthFunc(double func)
public void depthMask(Boolean flag)
public void depthRange(double zNear, double zFar)
public void detachShader(WebGLProgram program, WebGLShader shader)
public void disable(double cap)
public void disableVertexAttribArray(double index)
public void drawArrays(double mode, double first, double count)
public void drawElements(double mode, double count, double type, double offset)
public void enable(double cap)
public void enableVertexAttribArray(double index)
public void finish()
public void flush()
public void framebufferRenderbuffer(double target, double attachment, double renderbuffertarget, WebGLRenderbuffer renderbuffer)
public void framebufferTexture2D(double target, double attachment, double textarget, WebGLTexture texture, double level)
public void frontFace(double mode)
public void generateMipmap(double target)
public WebGLActiveInfo getActiveAttrib(WebGLProgram program, double index)
public WebGLActiveInfo getActiveUniform(WebGLProgram program, double index)
public Array<WebGLShader> getAttachedShaders(WebGLProgram program)
public double getAttribLocation(WebGLProgram program, String name)
public Object getBufferParameter(double target, double pname)
public WebGLContextAttributes getContextAttributes()
public double getError()
public Object getFramebufferAttachmentParameter(double target, double attachment, double pname)
public Object getParameter(double pname)
public String getProgramInfoLog(WebGLProgram program)
public Object getProgramParameter(WebGLProgram program, double pname)
public Object getRenderbufferParameter(double target, double pname)
public String getShaderInfoLog(WebGLShader shader)
public Object getShaderParameter(WebGLShader shader, double pname)
public WebGLShaderPrecisionFormat getShaderPrecisionFormat(double shadertype, double precisiontype)
public String getShaderSource(WebGLShader shader)
public Object getTexParameter(double target, double pname)
public Object getUniform(WebGLProgram program, WebGLUniformLocation location)
public WebGLUniformLocation getUniformLocation(WebGLProgram program, String name)
public Object getVertexAttrib(double index, double pname)
public double getVertexAttribOffset(double index, double pname)
public void hint(double target, double mode)
public Boolean isBuffer(WebGLBuffer buffer)
public Boolean isContextLost()
public Boolean isEnabled(double cap)
public Boolean isFramebuffer(WebGLFramebuffer framebuffer)
public Boolean isProgram(WebGLProgram program)
public Boolean isRenderbuffer(WebGLRenderbuffer renderbuffer)
public Boolean isShader(WebGLShader shader)
public Boolean isTexture(WebGLTexture texture)
public void lineWidth(double width)
public void linkProgram(WebGLProgram program)
public void pixelStorei(double pname, double param)
public void polygonOffset(double factor, double units)
public void readPixels(double x, double y, double width, double height, double format, double type, ArrayBufferView pixels)
public void renderbufferStorage(double target, double internalformat, double width, double height)
public void sampleCoverage(double value, Boolean invert)
public void scissor(double x, double y, double width, double height)
public void shaderSource(WebGLShader shader, String source)
public void stencilFunc(double func, double ref, double mask)
public void stencilFuncSeparate(double face, double func, double ref, double mask)
public void stencilMask(double mask)
public void stencilMaskSeparate(double face, double mask)
public void stencilOp(double fail, double zfail, double zpass)
public void stencilOpSeparate(double face, double fail, double zfail, double zpass)
public void texImage2D(double target, double level, double internalformat, double width, double height, double border, double format, double type, ArrayBufferView pixels)
public void texImage2D(double target, double level, double internalformat, double format, double type, HTMLCanvasElement canvas)
public void texImage2D(double target, double level, double internalformat, double format, double type, HTMLImageElement image)
public void texImage2D(double target, double level, double internalformat, double format, double type, HTMLVideoElement video)
public void texImage2D(double target, double level, double internalformat, double format, double type, ImageData pixels)
public void texParameterf(double target, double pname, double param)
public void texParameteri(double target, double pname, double param)
public void texSubImage2D(double target, double level, double xoffset, double yoffset, double width, double height, double format, double type, ArrayBufferView pixels)
public void texSubImage2D(double target, double level, double xoffset, double yoffset, double format, double type, HTMLCanvasElement canvas)
public void texSubImage2D(double target, double level, double xoffset, double yoffset, double format, double type, HTMLImageElement image)
public void texSubImage2D(double target, double level, double xoffset, double yoffset, double format, double type, HTMLVideoElement video)
public void texSubImage2D(double target, double level, double xoffset, double yoffset, double format, double type, ImageData pixels)
public void uniform1f(WebGLUniformLocation location, double x)
public void uniform1fv(WebGLUniformLocation location, Float32Array v)
public void uniform1i(WebGLUniformLocation location, double x)
public void uniform1iv(WebGLUniformLocation location, Int32Array v)
public void uniform2f(WebGLUniformLocation location, double x, double y)
public void uniform2fv(WebGLUniformLocation location, Float32Array v)
public void uniform2i(WebGLUniformLocation location, double x, double y)
public void uniform2iv(WebGLUniformLocation location, Int32Array v)
public void uniform3f(WebGLUniformLocation location, double x, double y, double z)
public void uniform3fv(WebGLUniformLocation location, Float32Array v)
public void uniform3i(WebGLUniformLocation location, double x, double y, double z)
public void uniform3iv(WebGLUniformLocation location, Int32Array v)
public void uniform4f(WebGLUniformLocation location, double x, double y, double z, double w)
public void uniform4fv(WebGLUniformLocation location, Float32Array v)
public void uniform4i(WebGLUniformLocation location, double x, double y, double z, double w)
public void uniform4iv(WebGLUniformLocation location, Int32Array v)
public void uniformMatrix2fv(WebGLUniformLocation location, Boolean transpose, Float32Array value)
public void uniformMatrix3fv(WebGLUniformLocation location, Boolean transpose, Float32Array value)
public void uniformMatrix4fv(WebGLUniformLocation location, Boolean transpose, Float32Array value)
public void useProgram(WebGLProgram program)
public void validateProgram(WebGLProgram program)
public void vertexAttrib1f(double indx, double x)
public void vertexAttrib1fv(double indx, Float32Array values)
public void vertexAttrib2f(double indx, double x, double y)
public void vertexAttrib2fv(double indx, Float32Array values)
public void vertexAttrib3f(double indx, double x, double y, double z)
public void vertexAttrib3fv(double indx, Float32Array values)
public void vertexAttrib4f(double indx, double x, double y, double z, double w)
public void vertexAttrib4fv(double indx, Float32Array values)
public void vertexAttribPointer(double indx, double size, double type, Boolean normalized, double stride, double offset)
public void viewport(double x, double y, double width, double height)
Copyright © 2018. All rights reserved.