public class WebGLShaderPrecisionFormat extends Objs
Objs.Constructor<T extends Objs>, Objs.Property<T>
Modifier and Type | Field and Description |
---|---|
Objs.Property<Number> |
precision |
Objs.Property<Number> |
rangeMax |
Objs.Property<Number> |
rangeMin |
Modifier | Constructor and Description |
---|---|
protected |
WebGLShaderPrecisionFormat(Objs.Constructor<?> c,
Object js) |
Modifier and Type | Method and Description |
---|---|
static WebGLShaderPrecisionFormat |
$as(Object obj) |
Number |
precision() |
Number |
rangeMax() |
Number |
rangeMin() |
$as, $cast, $delete, $get, $js, $set, create, create, defineProperties, defineProperty, freeze, getOwnPropertyDescriptor, getOwnPropertyNames, getPrototypeOf, hasOwnProperty, isExtensible, isFrozen, isPrototypeOf, isSealed, keys, newObject, newObject, preventExtensions, propertyIsEnumerable, seal, toLocaleString, toString, valueOf
public Objs.Property<Number> precision
public Objs.Property<Number> rangeMax
public Objs.Property<Number> rangeMin
protected WebGLShaderPrecisionFormat(Objs.Constructor<?> c, Object js)
public static WebGLShaderPrecisionFormat $as(Object obj)
public Number precision()
public Number rangeMax()
public Number rangeMin()
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